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Sword of the Sea
A Beautiful, If Lonely World
Sep 8
•
Stuart Urback
August 2025
You Should Play More Short Games
An Appreciation of Games that Don't Take Too Much Time
Aug 19
•
Stuart Urback
1
Bite-Sized Brilliance
Phone Games That Respect Your Time and Intelligence, Part 2 of (Infinite)
Aug 14
•
Stuart Urback
1
The Nuisance of Endless Novelty
Do we even want the statement "no two games are alike" to be true?
Aug 4
•
Stuart Urback
July 2025
A Cipher Zero Puzzler Review
Or, The Tactile Satisfaction of Clicking on Squares
Jul 29
•
Stuart Urback
How I Would Redesign the Home Run Derby
Or, how to make watching big men launch baseballs into the stratosphere a marginally more fun watch
Jul 15
•
Stuart Urback
Am I inside Over the Garden Wall?
Reflections on the fresh and creative single-player autobattler: Become the Moon
Jul 8
•
Stuart Urback
Why Don't I play Sandbox games?
A quick excursion into the strange state of gaming, or as I like to call it: The Art is Better and the Discourse is Worse
Jul 6
•
Stuart Urback
Can a game be good?
My attempt to compare Racko and My City, two board games that have about as little to do with one another as you could possibly imagine
Jul 4
•
Stuart Urback
June 2025
Lost in Random: The Eternal Die
Thoughts on my favorite Hades-like of 2025
Jun 28
•
Stuart Urback
April 2025
The Spellers
How Boggle helped me appreciate and understand family
Apr 15
•
Stuart Urback
On the Edge of Eternal (Decks)
A combinatorially complex game with a simple ruleset delivers a metal experience from start to finish
Apr 10
•
Stuart Urback
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