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A Cipher Zero Puzzler Review
Or, The Tactile Satisfaction of Clicking on Squares
Jul 29
•
Stuart Urback
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A Cipher Zero Puzzler Review
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How I Would Redesign the Home Run Derby
Or, how to make watching big men launch baseballs into the stratosphere a marginally more fun watch
Jul 15
•
Stuart Urback
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How I Would Redesign the Home Run Derby
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Am I inside Over the Garden Wall?
Reflections on the fresh and creative single-player autobattler: Become the Moon
Jul 8
•
Stuart Urback
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Am I inside Over the Garden Wall?
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Why Don't I play Sandbox games?
A quick excursion into the strange state of gaming, or as I like to call it: The Art is Better and the Discourse is Worse
Jul 6
•
Stuart Urback
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Why Don't I play Sandbox games?
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Can a game be good?
My attempt to compare Racko and My City, two board games that have about as little to do with one another as you could possibly imagine
Jul 4
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Stuart Urback
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Can a game be good?
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June 2025
Lost in Random: The Eternal Die
Thoughts on my favorite Hades-like of 2025
Jun 28
•
Stuart Urback
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Lost in Random: The Eternal Die
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April 2025
The Spellers
How Boggle helped me appreciate and understand family
Apr 15
•
Stuart Urback
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The Spellers
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On the Edge of Eternal (Decks)
A combinatorially complex game with a simple ruleset delivers a metal experience from start to finish
Apr 10
•
Stuart Urback
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On the Edge of Eternal (Decks)
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Fast Forward and Play
3 Game (Shows) I'm excited about this month and beyond
Apr 8
•
Stuart Urback
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Fast Forward and Play
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Games are Compulsions
What makes games valuable and dangerous is how much we want to continue playing them
Apr 3
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Stuart Urback
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Games are Compulsions
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March 2025
Complexity Challenges in Die in the Dungeon
Missing the Trees for the Branches
Mar 30
•
Stuart Urback
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Complexity Challenges in Die in the Dungeon
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Roguelike Branches and Single Player Metagames
Some early thoughts on Die in the Dungeon and roguelike metagames
Mar 19
•
Stuart Urback
1
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Roguelike Branches and Single Player Metagames
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